A slow cyberpunk game for phones.
View the Project on GitHub andras-sajat/dead-channel-support
A slow cyberpunk game for phones. You are a burned console operator in the Rind, a seawall slum in the port city of Halcyon Bight, taking work from a patron whose messages arrive without a route trace.
Nothing in it is timed. Nothing is a reflex test. The ice is deterministic and tells you what it is before you touch it, so a run is a routing puzzle you solve at whatever speed you feel like solving it.